animation

An Animated Intro to RxJS

You might have heard of RxJS, or ReactiveX, or reactive programming, or even just functional programming before. These are terms that are becoming more and more prominent when talking about the latest-and-greatest front-end technologies. And if you're anything like me, you were completely bewildered when you first tried learning about it.

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An Introduction to the Reduced Motion Media Query

The open web's success is built on interoperable technologies. The ability to control animation now exists alongside important features such as zooming content, installing extensions, enabling high contrast display, loading custom stylesheets, or disabling JavaScript.

Sites all too often inundate their audiences with automatically playing, battery-draining, resource-hogging animations. The need for people being able to take back control of animations might be more prevalent than you may initially think.

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Intro to Vue.js: Animations

This is the fifth part in a five-part series about the JavaScript framework, Vue.js. In this last part of the series, we'll cover Animations (if you know me at all, you probably knew this was coming). This is not intended to be a complete guide, but rather an overview of the basics to get you up and running so you can get to know Vue.js and understand what the framework has to offer.

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Web Animation Workshops in Spring

Web Animation Workshops has started up again for Spring, we're headed for San Francisco, Chicago, and Paris this year, some dates still to be announced. Val Head and I team up to bring you two packed days full of content and exercises so that when you leave the class, you not only understand the techniques of how to animate in different tech stacks/environments but why. Here's is some of the content we cover:

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Animation in Design Systems

Our own Sarah Drasner:

Unlike fonts, colors, and so on, we tend to add animation in as a last step, which leads to disorganized implementations that lack overall cohesion. If you asked a designer or developer if they would create a mockup or build a UI without knowing the fonts they were working with, they would dislike the idea. Not knowing the building blocks they’re working with means that the design can fall apart or the development can break with something so fundamental left out at the start. Good animation works the same way.

Cars with Broken Windshield Wipers

I was stopped at an intersection the other day. It was raining. The road on the other side sloped upwards, so I could see the stopped cars on the other side of the road kind of stadium-seating style. I could see all their windshield wipers going all at the same time, all out-of-sync with each other. Plus a few of them had seemingly kinda broken ones that flapped at awkward times and angles.

What does that have to do with web design and development? Nothing really, other than that I took the scene as inspiration to create something, and it ended up being an interesting hodgepodge of "tricks".

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Scaling Responsive Animations

Scaling our websites and applications so that they look great on every screen can be difficult. A big portion of that difficulty can be trying to get specific components, particularly ones that have pieces that have to stay a certain size (like animations), to look good regardless of the screen size. In this post, we'll cover how to help keep our responsive animations sized the way we want them.

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An Introduction to mo.js

mo.js is a JavaScript library devoted to motion for the web. It offers a declarative syntax motion and the creation of elements for animation. Even though mo.js is still in beta, there is already a host of amazing features to play with. Its author, Oleg Solomoka (otherwise known as @legomushroom) creates incredibly impressive demos and tutorials for the library's offerings that you should check out, but in this article we’ll run through a really quick overview of features and tutorials to get you started.

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