The year was 1995; Toy Story hit the theaters, kids were obsessively collecting little cardboard circles and Kiss From a Rose was being badly sung by everyone. I was a gangly ten-year-old, and like any other relatively tall kid I was often addressed to by "you must be so good at basketball!". So I practiced and practiced spending hours on the court of my elementary school. Eventually, I realized, much to the dismay of aunts and other cheek-pinchers alike, that while occupying vertical real estate might give you an advantage in the art of basketball, it does not ensure it.
Fast forward 21 years later. Now a tall and gangly developer, still bad at basketball, I was faced with a project: Designing and implementing a full motion video web basketball game for the NBA’s Detroit Pistons. Throwing balls around is one thing; throwing pixels around — now that's finally a basketball challenge I can ace!