This is mostly for native iOS apps kinda stuff, but it makes me wonder how much of this is expected when doing a mobile Progressive Web App. On one hand, this kind of stuff looks fun to try to build on the web, and it would be kinda cool to make your web … Read article “iOS 13 Design Guidelines, Templates, and Downloads”
I know. You hate parallax. You know what we should hate more? When things that used to work on the web stop working without any clear warning or idea why.
Way back in 2014, Keith Clark blogged an exceptionally clever CSS trick where you essentially use a CSS transform to scale an element down affecting how it appears to scroll, then “depth correcting” it back to “normal” size. Looks like we got five years of fun out of that, but … Read article “iOS 13 Broke the Classic Pure CSS Parallax Technique”
Asked an entire room full of webdevs yesterday if any of them knew that FF/Chrome/Opera/Brave/etc. for iOS weren't allowed to compete on engine quality.
Zero hands up.
— Alex Russell (@slightlylate) September 25, 2019
It’s worth making this clear then. On iOS, the only browser engine is WebKit. There are other browsers, but they can’t bring their own engine (Blink/Gecko). So, if you’re using Chrome or Firefox on iOS, it’s really the same engine Safari is using, only slightly less … Read article “Zero hands up.”
We had a question come up the other day on ShopTalk about regular ol’ anchor links on iOS, and some weird situation where you couldn’t just tap them once to go to the link, it required tapping the link twice. I’ve experienced this myself and have been pretty confounded.… Read article “The Annoying Mobile Double-Tap Link Issue”