Prototyping animations and interactions is vital for a number of reasons: they can make your interface feel deceptively fast, they can help focus the user on a specific task, and they can provide a better sense of the current state of your application. Is data being loaded? Is something now unclickable? How long do they have to wait until they can perform an action?
Mina Markham on refactoring a large and complex codebase into an agile design system, slowly over time:
If you’re not lucky enough to be able to start a new design system from scratch, you can start small and work on a single feature or component. With each new project comes a new opportunity to flesh out a new part of the system, and another potential case study to secure buy-in and showcase its value. Make sure to carefully and thoroughly document each new portion of the system as it’s built. After a few projects, you’ll find yourself with a decent start to a design system.
For the last two weeks, I've been working on a really large refactor project at Gusto and I realize that this is the first time that a project like this has gone smoothly for me. There haven't been any kinks in the process, it took about as much time as I thought it would, and no-one appears to be mad at me. In fact, things have gone almost suspiciously well. How did this happen and what was the issue?