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  • #147273
    manatwork
    Participant

    Hi,
    I wonder which units to use in translate3d, rotate3d and scal3d?
    Is it pixels, % or?
    Ex: rotate3d(10,10,10,180deg);

    #147275
    Paulie_D
    Member

    I think you can mix and match to get the effect you want

    In the end it depends on what you are trying to do.

    If I’m rotating degrees works better.

    Scaling I would usually go with percentage or px

    Translating…pixels or percentage.

    #147278
    manatwork
    Participant

    Thanks Paulie!

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