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Hi, I wonder which units to use in translate3d, rotate3d and scal3d? Is it pixels, % or? Ex: rotate3d(10,10,10,180deg);
I think you can mix and match to get the effect you want
In the end it depends on what you are trying to do.
If I’m rotating degrees works better.
Scaling I would usually go with percentage or px
Translating…pixels or percentage.
Thanks Paulie!