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This topic contains 2 replies, has 2 voices, and was last updated by  bearhead 3 years, 9 months ago.

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    I’m trying to create a game where the player creates “units” (divs) that move up the screen by pressing the spacebar. The issue I’m having is that each unit is created at the y value that the first one is currently at, instead of at the y value of the cursor.

    I know why my code is producing the result it is, but I can’t figure out how I would re-write it such that each unit is created at the cursor. It seems like each instance of unit needs to be assigned its own variable for it’s position? but I can think of how to write that…

    Here is what I have so far:
    The black outlined box is the “cursor”, you can move it left and right with arrow keys. press space to create a “unit”.



    Thank you, that’s perfect!

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