Dip Your Toes Into Hardware With WebMIDI

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George Mandis on (Updated on )

Did you know there is a well-supported browser API that allows you to interface with interesting and even custom-built hardware using a mature protocol that predates the web? Let me introduce you to MIDI and the WebMIDI API and show you how it presents a unique opportunity for front-end developers to break outside the browser and dabble in the world of hardware programming without leaving the relative comfort of JavaScript and the DOM.

What are MIDI and WebMIDI exactly?

MIDI is a niche protocol designed for musical instruments to communicate with each other. It was standardized in 1983 and is maintained to this day by an organization consisting of music industry companies and representatives. It’s not wildly different than how the W3C dictates and preserves web standards, in some sense.

Photo by Jiroe on Unsplash

The WebMIDI API is the browser-based implementation of this protocol and allows our web applications to “speak” MIDI and communicate with any MIDI-capable hardware that might be connected to a user’s device.

Not a musician? Don’t worry! We’ll discover very quickly that this simple protocol designed for electronic musical instruments can be used to build fun, interactive, and completely non-musical things.

Why would I want to do this?

Great question. The shortest answer: because it’s fun!

If that answer isn’t satisfying enough for you I’ll offer this: Creating something that straddles the line between the physical world and virtual world we spend most of our days building things for is a good exercise in thinking differently. It’s an opportunity for creative tinkering and for considering and creating new user interfaces and experiences to navigate. I truly think this kind of playful exploration helps make us use different parts of our brains and makes us better developers in the long-haul.

What kind of things can I build?

Cellular Automata on a MIDI controller
Playing Go

 

Whack-a-mole
Mixing colors with hand motions

What do I need to get started?

Here are the prerequisites to start experimenting with WebMIDI:

A MIDI controller

This might be the trickiest part. You’ll need to procure a MIDI-capable piece of hardware to experiment with. You might be able to find something cheap on Craigslist, Amazon or AliExpress. Or — if you’re really ambitious and have an Arduino available — you can build your own (see the end of this article for more information about this).

A WebMIDI-capable browser

This browser support data is from Caniuse, which has more detail. A number indicates that browser supports the feature at that version and up.

Desktop

ChromeFirefoxIEEdgeSafari
43108No79No

Mobile / Tablet

Android ChromeAndroid FirefoxAndroidiOS Safari
123No123No

As of this writing, according to caniuse.com it’s supported by approximately 73% of browsers, though most of the heavy-lifting is done by Chromium. Any Chromium-based browser will support WebMIDI—that includes Electron apps and the newer Chromium-based Microsoft Edge. It’s also supported on Opera and the Samsung Internet Browser. On Firefox it’s still being discussed but hopefully coming sooner than later.

Hello, WebMIDI

Once you’ve procured both of those things we can start writing some code! Working with the WebMIDI is not terribly different than working with other browser APIs like the Geolocation or MediaDevices APIs, if you’re familiar with either of those.

The high-level flow looks like this:

  • We detect availability of the WebMIDI API in the browser.
  • If detected, we request permission from the user to access it.
  • Once we’re granted permission, we now have access to additional methods to detect and communicate with any connected MIDI devices.

Let’s see that in action:

if ("requestMIDIAccess" in navigator) {
  // The Web MIDI API is available to us!
}

Now, assuming we’re in a WebMIDI-capable browser, let’s request access:

navigator.requestMIDIAccess()
.then((access) => {
  // The user gave us permission. Now we can
  // access the MIDI-capable devices connected
  // to the user's machine.
})
.catch((error) => {
  // Permission was not granted. :(
});

If the user gives us permission, we should now have access to the MIDIAccess interface. This helps us build a list of the devices that we can receive MIDI input from and send MIDI output to.

Let’s do that next. This is the code that goes inside the function we’re passing into then from the previous code snippet:

const inputs = access.inputs;
const outputs = access.outputs;

// Iterate through each connected MIDI input device
inputs.forEach((midiInput) => {
  // Do something with the MIDI input device
});

// Iterate through each connected MIDI output device
outputs.forEach((midioutput) => {
  // Do something with the MIDI output device 
});

You might be wondering what the difference is between a MIDI input and output device. Some devices are setup to only send MIDI information to the computer (these will be listed as inputs) and others can receive information from the computer (these will appear as outputs). It’s not uncommon that a device can be send and receive, so you will find it listed under both.

Now that we have code that can iterate through all the connected MIDI devices, there are basically only two things we’ll want to do;

  • If it’s an input device, we’ll want to listen for any incoming MIDI messages emitting from it.
  • If it’s an output device, we might want to send MIDI message to it.

The code for setting up an event listener to respond to any incoming MIDI messages from our input devices looks very similar to an event listener you might setup for other DOM events, except in this case, the event we’re listening for is the midimessage event:

midiInput.addEventListener('midimessage', (event) => {
  // the `event` object will have a `data` property
  // that contains an array of 3 numbers. For examples:
  // [144, 63, 127]
})

If we want to send a MIDI message to an output device the code we can do so like this;

outputsend([144, 63, 127]);

Here is a CodePen demo with most of this put together for you. It will let you know about all of the MIDI inputs and output devices connected to your system and show you incoming MIDI messages as they happen:

See the Pen
WebMIDI Basic Test
by George Mandis (@georgemandis)
on CodePen.

WebMIDI Test demo screenshot highlighting which MIDI input and output devices were found
WebMIDI Test demo screenshot highlighting MIDI messages received by one of the MIDI input devices. In this case, we’re seeing when a key on the MIDI keyboard is pressed.
WebMIDI Test demo screenshot highlighting MIDI messages received by one of the MIDI input devices. In this case, we’re seeing when a key on the MIDI keyboard is released.

You might be wondering a couple things at this point:

  • When you’re listening for the midimessage event, how do I make heads or tails of that three number array in event.data?
  • Why did you send an array of three numbers to your MIDI output device and why did you send those specific numbers?

The answer to both of these questions lies in further exploring and understanding how the MIDI protocol works and the problems it was designed to solve.

Anatomy of a MIDI message

When a MIDI controller “speaks” to another MIDI-capable device or computer, they are sending and receiving MIDI messages with one another. The protocol underlying this communication is fairly simple in practice but a little verbose when explained. Still, I’ll try.

Every MIDI message consists of three bytes consisting of 8-bits (0-255). Represented in binary, a message might look like this:

10010000 | 00111100 | 01111111

There are only two types of MIDI messages: Status and data. Every message will consist of one status byte and two data bytes.

The status byte is intended to communicate what kind of message is being delivered, including things like:

  • Note On
  • Note Off
  • Pitch Bend Change
  • Control/Mode Change
  • Program Change

…and many others.

If you’re coming at this from a non-musical background, these status messages might seem kind of strange, but don’t worry too much about it. The data byte is intended to provide more information and context to the status. To give an example, if I have a MIDI piano plugged into my machine and press a key to play a note, it would send a “Note On” status byte accompanied by data bytes indicating which note I played, and perhaps how hard I pressed it.

A status byte will always begin with the number 1 and data bytes with the number 0.

1x0010000 | 0x0111100 | 0x1111111
    ^status     ^data1      ^data2

For data bytes that leaves 7-bits to express the data in that byte. That gives us an integer range of 0-127.

For status bytes, the next 3-bits after the first describe the type of status message while the remaining 4-bits describe the channel. To break down our binary representation:

1x001x0000

How this translates into WebMIDI and JavaScript

As you may have guessed from the code samples earlier, with the WebMIDI API, we seldom have to deal with these binary representations directly. When we send and receive these messages in JavaScript we simply use arrays like this:

[144, 63, 127]

If you’re working with existing musical hardware, it’s helpful to have this deeper understanding of how and why the messages are structured the way they are. It’s helpful to know that receiving a 144 in your first byte means a note is being turned on in the first channel and that a 128 would indicate that a note is being turned off.

However, if we’re building non-musical experiences and creating our own hardware, these numbers can be repurposed to represent whatever you want!

What kind of hardware can I use?

Any MIDI-capable device that can be connected to your computer should also be accessible through the WebMIDI API. Devices that are capable of sending MIDI data to another MIDI-capable device are often called MIDI controllers. A common example would be a simple, piano-style keyboard like this Korg nanoKey2:

But they can vary widely in appearance and modes of interaction. Buttons are certainly common, but you might also find some that incorporate dials or pressure-sensitive pads like the AKAI LPD8:

Others use more abstract and interesting modes of interaction, including mapping motion or breath to MIDI signals. For example, this controller (The Hothand from Source Audio) uses three accelerometers to map hand gestures to MIDI messages:

Some controllers can both send and receive MIDI messages, allowing for you to have a true two-way conversation with the physical world. The Novation Launchpad is a classic example — buttons can be pressed to send messages and messages can also be received to dynamically change colors on the device:

Can I build my own hardware?

It turns out they’re not terribly difficult to build and you can find a lot of home-brewed MIDI controllers out in the wild. They can get much more elaborate in a hurry. Some can be downright bananas:

Bananas connected by wires to an Adafruit Circuit Playground programmed to function as a MIDI instrument

Building your own MIDI controller will take you a bit outside the world of JavaScript, but it’s still surprisingly accessible if you’re familiar with or interested in the Arduino platform. The Circuit Playground Classic from Adafruit is a great device to get started with and you can find starter code to flash to the device and make it into a multi-faceted MIDI controller here on GitHub.

Summary

The WebMIDI API is a low-barrier-to-entry way for front-end developers to start experimenting with basic hardware and software interactions. The implementation is relatively straightforward compared to some other hardware web APIs (like Bluetooth) and the MIDI standard is well-documented. There are lots of existing MIDI-capable devices out there to experiment or build cool things with, and if you really want to go all-out and start building your own custom MIDI hardware for your project, you can do that too.

Go out there and make something!