{"id":20220,"date":"2013-02-22T14:54:38","date_gmt":"2013-02-22T21:54:38","guid":{"rendered":"http:\/\/css-tricks.com\/?p=20220"},"modified":"2013-02-22T16:44:42","modified_gmt":"2013-02-22T23:44:42","slug":"w3conf-luz-caballero-device-disorientation","status":"publish","type":"post","link":"https:\/\/css-tricks.com\/w3conf-luz-caballero-device-disorientation\/","title":{"rendered":"[W3Conf] Luz Caballero: “Device (dis)orientation?”"},"content":{"rendered":"
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Luz Caballero (@gerbille<\/a>) used to be Dev Relations at Opera and talked about the mathematical world of device orientation on mobile devices.<\/p>\n

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These are my notes from her presentation at W3Conf<\/a> in San Francisco as part of this live blog series<\/a>.<\/p>\n<\/div>\n

Device orientation. It’s not just “portrait” and “landscape.” It’s made of three things:<\/p>\n