Someone test this on an iPhone/iPad/iAnything please
# October 5, 2011 at 11:54 am
I was trying to add touch support to the iPhone/iPad because of this issue submitted for AnythingSlider. Since I don’t own any i-gadget, I asked the person submitting the request to test it for me… well, I was told it didn’t work on an iPhone and I’m still waiting to hear if it works on an iPad. Maybe I’m just getting impatient, but I would appreciate if someone with one of those devices could test this? Thanks!
If it doesn’t work, try this one…. and if this second one doesn’t work… then, ummm, phooey.# October 6, 2011 at 12:06 am
@Johnnyb Cool thanks, but it looks like the flexslider is only looking for a touch (not a swipe) on top of the navigation arrows… unless I’m not seeing the right code.
Anyway, I went ahead and tried something else. So please see if this new demo works. If it does work properly, then swiping should send the slider in the direction of the swipe, which turns out to be the opposite of the direction arrow.# October 6, 2011 at 4:52 am
@mottie – If you are using a Mac you can get a iOS simulator by installing Xcode. It’s available in the Mac appstore. With the iOS simulator you can emulate any iPhone or iPad you wish, right on your desktop.
I own a iPhone, and I’m still using the simulator instead :-)# October 6, 2011 at 9:02 am
@TheDoc ugh LOL. Thanks for checking, I guess I need to keep digging… you’d think they’d make it simple huh? Oh yeah the 2269 saves is because it’s the AnythingSlider playground that everyone uses…. there are actually a couple of other “playground” fiddles for older versions with about a thousand each LOL.
@gno Thanks, but I don’t own a Mac at all. All PC. And I’m not sure how you can simulate your fingers, do I want to know? o.O LOL
You must be logged in to reply to this topic.