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March 10, 2013 at 11:00 am #43287LaurelBrittanyParticipant
I am trying to get a timer to work for this game. I get an error at line 36: The private attribute may be used only on class property definitions.
Here is the last part of the hw assignment for you to compare: http://www.lwebdesigns.net/hw1.docx
This is the code I have for my MainTimer
package {
import flash.display.MovieClip;
import flash.events.TimerEvent;
import flash.utils.Timer;public class MainTimer extends MovieClip {
// Init vars for class
private var currentMin:int;
private var currentSec:int;
// create a one second timer from Flash’s Timer class
private var oneSecTimer:Timer = new Timer(1000,1);public var timerHasStopped:Boolean = false;
public function MainTimer() {
// constructor code
trace(“Main timer is here”);
currentMin = 2;
currentSec = 5;minBox.text = String(currentMin);
if(currentSec < 10){
secBox.text = “0” + String(currentSec); //concatenate with a leading zero
}else{
secBox.text = String(currentSec);
}//if end
oneSecTimer.addEventListener(TimerEvent.TIMER_COMPLETE, onTimerComplete);
oneSecTimer.start();} // ends onTimerComplete
} //public function maintimer end
private function onTimerComplete(event:TimerEvent):void{currentSec = currentSec – 1;
if (currentSec < 0){
currentSec = 59;
currentMin -= 1;
} //end if
if (currentMin < 0){
currentMin = 0;
currentSec = 0;
timerHasStopped = true;
}else{
oneSecTimer.start();
} //end else//update our display
minBox.text = String(currentMin);
secBox.text = String(currentSec);
//Adjust display for seconds less than 10
if (currentSec < 10){
secBox.text = “0” + String(currentSec);
} // end if
}// end onTimerComplete
} //public end
} //package endMarch 10, 2013 at 2:35 pm #127677LaurelBrittanyParticipantI got it working
package {
import flash.display.MovieClip;
import flash.events.TimerEvent;
import flash.utils.Timer;public class MainTimer extends MovieClip {
// Init vars for class
private var currentMin:int;
private var currentSec:int;
// create a one second timer from Flash’s Timer class
private var oneSecTimer:Timer = new Timer(1000,1);public var timerHasStopped:Boolean = false;
public function MainTimer() {
// constructor code
trace(“Main timer is here”);
currentMin = 2;
currentSec = 5;minBox.text = String(currentMin);
if(currentSec < 10){
secBox.text = “0” + String(currentSec); //concatenate with a leading zero
}else{
secBox.text = String(currentSec);
}//if end
oneSecTimer.addEventListener(TimerEvent.TIMER_COMPLETE, onTimerComplete);
oneSecTimer.start();} // ends onTimerComplete
private function onTimerComplete(event:TimerEvent):void{
currentSec = currentSec – 1;
if (currentSec < 0){
currentSec = 59;
currentMin -= 1;
} //end if
if (currentMin < 0){
currentMin = 0;
currentSec = 0;
timerHasStopped = true;
}else{
oneSecTimer.start();
} //end else//update our display
minBox.text = String(currentMin);
secBox.text = String(currentSec);
//Adjust display for seconds less than 10
if (currentSec < 10){
secBox.text = “0” + String(currentSec);
} // end if
}// end onTimerComplete
} //public end
} //package end -
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